I Built My First 3D Game With AI in 1 Day
A small experiment using Pixelfork and Three.js to create a 3D game
March 10, 2026
A few weeks ago, I noticed something interesting from users of my Pomodoro timer website, Pomofox. Many people were asking the same question:
"Can we have a small game to play during break time?"
That idea stuck with me. Pomodoro breaks are short, usually around 5 minutes, and sometimes people just want something fun and quick before getting back to work. So I decided to try building a small game for it.
Trying a 3D Game for the First Time
I have built a 2D game with AI before, but I had never tried making a 3D game. I was not very familiar with things like 3D assets, file types, or how everything fits together. So I thought this would be a good experiment.
The result is a small game called Pomofox: Shadow Break.
It is a short 3D top-down action game. You play as a hooded fox and fight magical skeletons. The idea is simple: play for 1–2 minutes during your Pomodoro break, then go back to work.
You can try the game here: https://www.pixelfork.ai/publish/0cdc7e1a-a957-4b76-9e61-b3e7ac2c6f1d
Built With Pixelfork + Three.js
I built the game using Three.js, and I created it with Pixelfork, which helped me iterate quickly.
This was the first prompt I started with:
Create a 3D top-down action RPG using Three.js with a controllable character, enemies, and simple combat.
And this was the first and last version:
From there, I kept improving the game step by step. Instead of making big changes, I made many small edits.
I added things like:
- character movement and combat
- enemies and wave spawning
- pickups like health and shield
- loading screen and game over screen
- sound effects and audio
Keeping the scope small really helped. It made the project feel manageable.
Finding 3D Assets
Since I'm not a 3D artist, I used some free assets from Itch.io. All of them are GLB models, which work well with Three.js.
Here are the assets I used:
- Trees — https://venturon.itch.io/fir-trees-textured
- Health & Shield Pickups — https://venturon.itch.io/health-magica-stamina-potions-3d-models-fbx-glb
- Skeleton Enemies — https://brackeysgames.itch.io/brackeys-3d-game-tutorial-assets
- Fox Character — https://gtibo.itch.io/hooded-fox
These made it much easier to get a playable game quickly.
The Goal
The goal was not to build a big game.
I just wanted something simple, quick, and fun that fits inside a Pomodoro break. A small moment of play before getting back to work.
If you try it, I'd love to hear what you think. And I'm happy to answer questions about how I built it.
You can also remix the game directly in Pixelfork and make it your own.